When: 2021
Duration: 10 min
Mini-talk presented at SVR Symposium, discussing pathways into the XR industry and how academic knowledge can give aspiring professionals an edge in immersive technology fields.
*The image is the original title in portuguese
When: 2022
Duration: 1 hour
Shared practical tips for Unity developers on how to avoid common mistakes, streamline workflows, and improve productivity. Focused on best-practices.
Access
https://youtu.be/A0mC2LAuuho
When: 2022
Duration: 1 hour
Talk about how science fiction has inspired real XR technologies. Covered applications ranging from Industry 4.0 to entertainment, showing how creativity and technology converge to shape new experiences.
When: 2018
Duration: 150min/day
Days: 3
Workshop on designing socially impactful games using the MDA Framework (Mechanics, Dynamics, Aesthetics). Focused on connecting gameplay mechanics with meaningful messages, blending theory with practice.
When: 2018
Days: 3
Duration: 150min/day
Workshop on designing immersive tabletop RPGs and expanding their stories across multiple media. Focused on creating rich fictional universes that engage players beyond the game itself.
When: 2018
Days: 3
Duration: 150min/day
Introduced Scrum methodologies applied to game development, with practical exercises simulating agile workflows, sprint planning, and fostering collaboration within development teams.
When: 2016
Days: 3
Duration: 120min/day
An introductory workshop where participants learned the basics of Unity and C# scripting by developing core gameplay mechanics through guided, hands-on activities.
When: 2022
Days: 1
Duration: 90 min
Technical session on implementing automated testing in Unity projects. Covered how to structure tests using Unity’s Test Runner to ensure code quality and stability throughout development.
When: 2022
Days: 1
Duration: 90 min
Demonstrated how Scriptable Objects can be used to build modular and event-driven architectures in Unity, improving project organization, scalability, and maintainability.
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